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Category: Inspiration

The Best Graphic Design Inspiration On The Internet.

You work in a studio, or you’re a freelancer, maybe you’re a student. We all need inspiration. Something to kick fire that creative side into overdrive. There are so many great websites out there for just that. I use google reader to organise all my blogs and websites that I love to frequent, but here’s a list of the best of the best for some great Graphic Design Inspiration, and few time wasters.

ABDUZEEDO — Tutorials, Inspiration, Wallpapers & Interviews.
AISLE ONE — Design, Typography, Grids, Minimalism + Modernism.
ART OF THE TITLE — Film and Television Title Design.
AWWWARDS — Amazing Web Design.
BOOOOOOOM! — Art, Design, FIlm, Music, Photography.
COLOUR LOVERS — Colour Trends, Ideas & Inspiration.
COMPUTER ARTS — Graphic Arts Magazine, Tutorials & Inspiration.
CREATIVE MORNINGS — Inspirational mini Lectures and Tutorials.
DESIGN ASSEMBLY — NZ Graphic Design Community, Forum, Events.
DESIGN CRUSH —Design and Photography Inspiration.
DESIGN IS KINKY — Design & Art Goodness, Links, Events and Openings.
DESIGN YOU TRUST — Art, Design, Inspiration, Photography.
DESIGNERS GO TO HEAVEN — Graphic Design Inspiration.
DESIGNRFIX — Inspiration, Tutorials, Resources.
DESIGNSPIRATION— Inspiration, Typography, Print, Web.
THE DIE LINE — Packaging Design.
DRIBBLE — Show and tell for Graphic Designers.
EYE MAGAZINE — International Review of Graphic Design.
FFFFOUND! — Inspiration, huge feed of Found Images.
FLICKRISTA — Visual Inspiration from Flickr.
FUBIZ — Daily Inspiration.
FWA — Favourite Website Awards.
GOOD FUCKING DESIGN ADVICE— Motivational One-Liners.
GRAIN EDIT — Modern & Vintage Graphic Design Inspiration.
IDN MAGAZINE — Design and Illustration Magazine, fantastic Inspiration.
I LOVE TYPOGRAPHY — Exactly that.
KULER — Colour Pallet Inspiration.
LOVELY PACKAGE — Packaging Design.
LYNDA.COM — The Best Resource on the Internet.
PANTONISM— The Art of Matching Colour Influences.
PINTEREST — Collaborative Community of Inspiration.
PSDTUTS+ — Great Resource & Tutorials.
RAWZ — Inspirational Tumblr by Abduzeedo.
SMASHING MAGAZINE — Web, Print, Typography, Illustration.
TED — Ideas Worth Spreading.
THE GRID SYSTEM — Great Resource and Inspiration for all things Grids.
THE INSPIRATION — Design, Web, Video, Photography, Fashion.
THE MINISTRY OF TYPE — Graphic Design, Typography, Minimalism.
TYPE RADIO — The best typography Podcast. Listen to it. Now.
TYPE THEORY — Great Typography Blog.
TYPEVERYTHING — Typography Inspiration at its best.
TYPOGRAPHICA — Type, Reviews, Books, Commentary.
UNDER CONSIDERATION — Blogs, Books, Events.
WE LOVE TYPOGRAPHY — Submitted Inspiration by I Love Typography.
YOU KNOW YOU’RE A DESIGNER WHEN — Fantastic! 

If you have some favourites, let me know and I’ll add to the list. I love discovering great new Inspiration driven websites. Leave a link in the comments below!

Creative Workspace

Things I couldn’t live without; 27″ iMac (Quad Core i7 w/16gb ram) + 17″ MacBook Pro (Quad Core i7 w/8gb ram), Wacom Intuos 4, Magic Mouse, iPhone 4s 32gb, Sennheiser 25HD MKII’s, Western Digital (1tb) Time Machine backup HDD, Awesome Figurines, a Big Desk + Good Coffee.

Your Love Makes Me

Immortal Beloved

The following letters are the most beautiful letters you’ll ever read.
Inspiring, Loving and Painful all at once.

The First Letter — July 6, in the morning

My angel, my all, my very self – Only a few words today and at that with pencil (with yours) – Not till tomorrow will my lodgings be definitely determined upon – what a useless waste of time – Why this deep sorrow when necessity speaks – can our love endure except through sacrifices, through not demanding everything from one another; can you change the fact that you are not wholly mine, I not wholly thine – Oh God, look out into the beauties of nature and comfort your heart with that which must be – Love demands everything and that very justly – thus it is to me with you, and to your with me. But you forget so easily that I must live for me and for you; if we were wholly united you would feel the pain of it as little as I – My journey was a fearful one; I did not reach here until 4 o’clock yesterday morning. Lacking horses the post-coach chose another route, but what an awful one; at the stage before the last I was warned not to travel at night; I was made fearful of a forest, but that only made me the more eager – and I was wrong. The coach must needs break down on the wretched road, a bottomless mud road. Without such postilions as I had with me I should have remained stuck in the road. Esterhazy, traveling the usual road here, had the same fate with eight horses that I had with four – Yet I got some pleasure out of it, as I always do when I successfully overcome difficulties – Now a quick change to things internal from things external. We shall surely see each other soon; moreover, today I cannot share with you the thoughts I have had during these last few days touching my own life – If our hearts were always close together, I would have none of these. My heart is full of so many things to say to you – ah – there are moments when I feel that speech amounts to nothing at all – Cheer up – remain my true, my only treasure, my all as I am yours. The gods must send us the rest, what for us must and shall be - Your faithful Ludwig.

The Second Letter — Evening, Monday, July 6

You are suffering, my dearest creature – only now have I learned that letters must be posted very early in the morning on Mondays to Thursdays – the only days on which the mail-coach goes from here to K. – You are suffering – Ah, wherever I am, there you are also – I will arrange it with you and me that I can live with you. What a life!!! thus!!! without you – pursued by the goodness of mankind hither and thither – which I as little want to deserve as I deserve it – Humility of man towards man – it pains me – and when I consider myself in relation to the universe, what am I and what is He – whom we call the greatest – and yet – herein lies the divine in man – I weep when I reflect that you will probably not receive the first report from me until Saturday – Much as you love me – I love you more – But do not ever conceal yourself from me – good night – As I am taking the baths I must go to bed – Oh God – so near! so far! Is not our love truly a heavenly structure, and also as firm as the vault of heaven?

The Third Letter — Good morning, on July 7

Though still in bed, my thoughts go out to you, my Immortal Beloved, now and then joyfully, then sadly, waiting to learn whether or not fate will hear us – I can live only wholly with you or not at all – Yes, I am resolved to wander so long away from you until I can fly to your arms and say that I am really at home with you, and can send my soul enwrapped in you into the land of spirits – Yes, unhappily it must be so – You will be the more contained since you know my fidelity to you. No one else can ever possess my heart – never – never – Oh God, why must one be parted from one whom one so loves. And yet my life in V is now a wretched life – Your love makes me at once the happiest and the unhappiest of men – At my age I need a steady, quiet life – can that be so in our connection? My angel, I have just been told that the mailcoach goes every day – therefore I must close at once so that you may receive the letter at once – Be calm, only by a calm consideration of our existence can we achieve our purpose to live together – Be calm – love me – today – yesterday – what tearful longings for you – you – you – my life – my all – farewell. Oh continue to love me – never misjudge the most faithful heart of your beloved.

ever thine
ever mine
ever ours

 — Ludwig Van Beethoven. (source).

When You Can’t Get Enough Music In Your Life.

When you don’t know what you want to listen to, or you want to discover something new, maybe you want to find a playlist that someone has created based on a particular genre, or even a mood or emotional feeling. Go no further than 8tracks. Its wonderful.

Why I Love Designspiration.net And Why Every Other Designer Should Too.

Everyone loves looking at other peoples Art. Illustrators love to look at other peoples drawings. Graphic Designers strive to see the latest trends in using type, layout and print methods. Web Designers are constantly under pressure to out perform the next big thing online. We all love to be inspired. Its human nature. When we see something great, we want to make something greater. Its actually quite simple.

But, have you ever found yourself in that predicament where you need to reference something you have seen, or an image you have saved for reference but can’t remember where it came from to give credit or make a reference? Designspiration.net is the answer to this. I do not work for Designspiration.net, nor do they pay me money to write about it here. I am just a passionate designer expressing his love towards a simple website that makes my life so much easier, and me–happier.

Desinspiration.net put simply, is the ultimate way to reference fantastic Graphic Design you find on the internet. Its a collection of people who share the same love for great design, typography, illustration and photography. Features of the site allow you to browse through the latest additions by other members, ‘like’ images, search for images via key words or tags, look through trending tags and a whole range of other ideas. If you find an image you like, why not ‘follow’ that persons feed — that way, designspiration.net will recommend anything else that person submits or tags for your inspiration. Not only can you browse through existing inspiration, but you can add your own found images from other websites. When you add an image it automatically saves the link and lets you apply some keyword tags to the image.

After being a designer for a while now, I can’t express enough how helpful this is to keep a trail of anything you like, become inspired from or just plain want to reference at some point later on. You can follow my Designspiration.net feed after the jump.

Really busy! + Starting a new Job!

I’ve neglected this blog–ever so slightly over the last month or so. But I’ve been super busy with a number of things, and I start a new job next week–my first full-time graphic design position. I’m incredibly excited. I’ll probably write a few blog posts about my experience over the next few months about me entering the industry *finally* and how it goes. Until then; here are a few websites I frequently visit.

DesignAssembly
Designrfix
Design is Kinky
GO FONT UR SELF
GrainEdit

Some great websites there with huge amounts of inspiration. But my all time favourite is still designspiration.net. For those of you who are struggling in the industry, or starting out–Don’t give up, your dream job is just around the corner!

Designspiration.net

Polar bears make me happy

Type+Photo

Inspiration leads to.. stuff.

After discovering a bunch of new sites (Flickstra.comDesigninspiration) with a load of inspiration for designers and photographers, I started playing around with an image and masked some type over it. I’d like to embark on a project something along these lines and see how it goes. I’ll source a photograph (and give credit where due) and the first line or thought that comes into my head that has some kind of meaning I’ll typeset with the image.

The original image can be sourced here.

www.DESIGNETICA.com

I’ve been busy!

Working on transferring my previous Portfolio over at CargoCollective to a custom URL. The finished result is fantastic. You can check it out at www.DESIGNETICA.COM

ilomilo

ilomilo.com

This cute little arcade game has just become available on Xbox Live Arcade. I had to get exclusive access to it through a hidden website (HERE!) with a redeemable code. But I think anyone can go through the same process to unlock it. It’s 800MSPT’s. A good price for such a beautiful and original game. It blends the likes of puzzle and strategy games with a cute art style using hand made and knitted characters!

If you’re looking for something to just chill out with which is totally aesthetically pleasing to those who’d notice; this is it! Also available on Windows Phone 7.

Type Exploration & Feelings

I love type and I love drawing with type.
A couple of small typographic projects I made over the last week. Both these works are set in Helvetica (of course!) and hand drawn in Illustrator CS5. I use a Wacom tablet for the freehand work.

CargoCollective

CargoCollective.com

I haven’t been updating my blog as much as I was throughout the year over the last month due to one main reason, I’ve been so busy with finishing the last few weeks of my four year degree. I finished on the 16th of October and since then I have been working for a Laboratory on campass called the HITLab NZ [Human Interface Technology] doing some Graphic Design and Video editing for a documentary on their work. I’m using an amazing Mac Pro G5 8 cored Xeon, 8Gb of RAM and two 30″ Cinema Displays! It has been a good experience. I’ll put a link up to the video once I’ve finished working on it.

In the mean time—check out my online portfolio at www.DESIGNETICA.com.

Picture 10

Adventures of Helvetica Man!

Helvetica Man

More photos here.

FEZ

I love Video Games.
And I’m always interested in Indie Developed Video Games, this one called FEZ which isn’t out yet, looks great. Its kinda relevant to what I’m doing right now in the way that I’m looking at pixelation and rasterisation. You play a 2D man/character on a voyage of discovery into the mysterious 3rd dimension. Change your perspective and look at the world in a different way.

Here’s two trailers from the yet to be released game coming out on Xbox Live Arcade in 2010.

Visit the official FEZ website here.

Research Essay Draft

Another part of our 4th years work involves a rather large and in depth essay on our research topics. I’ve just written up a semi-draft of how this might look, and in what direction I might go with it. Its not due for another two months, and this is about half the length it will be in the final.

Graphic Design Research Essay Draft for DESI401

Creating Hyperrealities through Interactive Conceptual Design.

Technology is advancing so rapidly allowing people to exploring their creativity through it as a medium so much more. Every year new computers are created, new interfaces are developed and as a creative, it’s our job to utilise these technologies, exploring and taking them beyond places previously never imagined. The majority of the schools within the arts rely on technology to enhance or in some way generate work. As this technology begins to get more and more complex and advanced, logically, so does the work we create with it. Software begins to get so complex people spend their entire lives working towards completing it, and others therefore using it. Therefore we are confronted with ideas of reality, hyperreality and virtual reality, which hold within them strong ideas of what is real, and what is not, and how we tell the difference between them. Artists have been exploring these ideas for some time now, and thanks to technology the ability to distinguish between what is real and what is not is actually quite difficult. Although in some cases, people chose not to, living in a constant state of what is called hyperreality.

What is a VIRTUAL/HYPERREALITY?

So what is this ‘hyperreality’? It’s not natural, nor is it virtual — its something in between or a multitude of these two things. Hyperreality is then some kind of enhanced or altered state of reality. There are two parts to this way of thinking, there are hyperreal objects or forms that have been intentionally changed for a purpose, and there are people or ‘proxy’ that live in a constant state of hyperreality mimicking someone else, always attempting to be like something else, and therefore not themselves. Today’s culture, media and consumerists can be seen as being a hyperreal world. Objects are altered to become more desirable and wanted or needed. People strive to be like cultural or celebrity icons, rather than being themselves. Some people even live in a way where everything is taken care of for them, like the lives of celebrities which can be seen as a hyperreality. Sometimes losing the main essences of life like simple communication. The opposite of this is someone trying to imitate the lives of others portrayed in the media, television or film, after watching this fabricated world, they then wish to be in it themselves, which becomes a hyperreality.

Advertising and Consumerism are a perfect example of imagery that’s intentionally altered to create a perfect world, where if you purchase a particular product, all your problems will be resolved, which obviously, is a hyperreality—this is also true with mass communications such as television and movies, even radio! Further more Video Games is a prime example, games such as World of Warcraft— a massively online role playing game lets players indirectly interact with people through their computers. The player moves through a computer generated world quite literally filled with millions of other real players/people—unfortunately some people become so immersed in this hyperreality that all they want to do is constantly be immersed within it. Contrastingly, virtual reality is some what different, its another step forward to literally being in another world. A virtual reality allows someone to navigate or move quite literally through a computer simulated environment using high tech equipment such as a heads up display and electronic receptive clothing such as gloves and shoes, giving a full body immersion, and interaction.

What is CONCEPTUAL and INTERACTIVE DESIGN?

Ever since the first paintings, sculptures and architecture was perceived, people have been interacting with art, objects and form by simply looking at it, or even touching it, but the art generally doesn’t respond to those acts of interaction. But what I’m interested in is the recent advances in technology allowing artists to generate truly interactive art on more levels than just simply looking at it. Involving a persons senses in a whole new way, but also in what seems a natural way. This type of interactive work then begins to bring something new generating emotion, feelings and other things to the experience. All whilst having a certain unpredictability about the whole thing. Installations in gallery spaces can often come across as vacant cold and boring, but by bringing in a sense of interaction whether it be through physical touch, movement or sound suddenly people begin forming a bond with the work—a relationship, even emotions come into play. Another huge part of an interactive work is the uncertainty or that sense of discovery, the process of figuring out how to interact with the work itself. A quote from Wikipedia justifies the definition of interaction perfectly; “Interaction is a kind of action that occurs as two or more objects have an effect on one another. The idea of a two way effect is essential in the concept of interaction.”

Where do they MEET?

Now, after defining the differences between hyperreal, virtual reality and interactive design, I’d like to explore where they meet. At the moment a work of art is placed into a gallery, people begin deconstructing it, and looking at in from every possible angel they can. They literally stark laterally thinking about it in every possible way. So, as a soon as an artist alters a work, digitally or physically it becomes something new, something different something hyperreal. For example, I’d like to look at Build, and particularly a designer named Mathew Falla. Falla uses conventional print display systems to create animated posters. A kind of merged media installational conceptionalist, or the intersection of graphic and interaction design. Falla can be seen employing media from print to motion, generating a digital environment from a conceptual idea. The work ‘It’s ok to touch’. Made in December 2007 in London, is an A1 interactive poster design for the “Intergraphics” show in the London ARAM Gallery. Users can interact with the piece by touching the conductive ink, this then triggers a series of events (slogans, FlickR feeds and animations) beamed direct (via Bluetooth) onto the poster using a high resolution projector. The screen print is by K2 on G.F Smith Colourplan, with gloss UV varnish, fluorescent green ink and silver granules (suspended in a solvent). Although this concept seems very unique and original, its now being employed by many artists around the world. Installational art using projectors and interactive elements through touch by receptive surfaces or motion sensors are becoming much more common. I like the sense of a kind of relationship that begins to get built up between the viewer and the electrical technological side of the piece.

EXAMPLES/ARTISTS who create work like this.

I’d like to look at a number of other artists who also employ the use of installations, with interactive aspects to their work, all of which can be perceived as hyperreal in some way or another. Hyperreal paintings by Adam Stennett are executed with the utmost attention to detail, but clearly the detail has been exaggerated ever so slightly making the images look larger than life or not real. For example water features in a number of his works and its scarily realistic looking, but there’s also something else about it, something uncanny, something different. A. Stennett (b.1972) living in Brooklyn New York. Moving onto a light based installation piece, Japanese Based Designer and Artist Makoto Tojiki (b.1975). I’m absolutely blown away by his projects, and in particular this work titled “The Man with No Shadow”. Although this specific work isn’t interactive, it’s a great example of how technology can imitate nature, in this case, lights are imitating the human form. The work is created completely from LED lights suspended in space. I love how this work blends ideas of human nature with electronics and technology. Quite literally blurring the lines, but also bringing in ideas of Hyperreality. A direct quote from Makoto illustrates his ideas for people to look at things in a different way “I hope the message I convey in a product changes the way people look at things”.

But the most fascinating in interactive work I’ve come across is that of ‘Multitouch Barcelona’. Multitouch Barcelona is a small collaboration of people working on using surfaces to create interactive work with. They explore the way in which people connect with surfaces, communicating with the technology and how these triggers emotion. They attempt to use the entirety of the human body to interact with a given work but this is generally in front of a larger screen. After developing tabletop multitouch technology and working with that, they began moving onto a conceptual installational space where large (up to 6meters wide) screens were used, on a wall generating a huge touch surface for one to be involved with. Titled “HI -  a real Human interface” was designed for the Red Bull Music Academy in 2008 and by involving people forms a natural relationship with the technology. Its made up of a two projected display system and a multitouch wall some 3m x 2m in size. Multitouch Barcelona created themselves from the ground up applications designed to engage the viewer into friendly user experiences rather than flashy visualisations. Space invaders is a prime example, just like the original game except the viewer literally throws foam balls at the screen to ‘hit’ the enemies. You can digitally paint with your arms by brushing them across the surface. A physics simulated applications lets the user toss around or throw balls about and literally even hold a ball in the air by pressing against the surface. “Multitouch Barcelona’ tries “to blur the boundaries between real and digital with natural interaction”. I think that is what they have succeeded in making but what does the future hold with advancing technology? Where will it take design and conceptual art in and out of the gallery space?

This writing is still a draft, please take that into consideration.

I’d really like some feedback, so if you have time, please leave a comment. Thankyou.

Multitouch Barcelona

As my work and research is purely heading into the realm of interaction design, I’d like to share this interview with studio ‘Multitouch Barcelona‘. Its totally relevant to my work and a great read. Be sure to check out the video [at the bottom of this post] to get a better idea for the concept.

fab

“In the last years technology has advanced in giant steps”…this is not a new thing but today it seems to be a reality for everybody. Open source is now an open door that will come into all houses, exponentially speeding up creativity and development possibilities.

Next, a short introduction that will analyse the key moments in the last ten years of technology and creative development in the field of interaction and new media, and end with the performance and interview of one of the most interesting artistic collectives in the last few years: Multitouch Barcelona.

The web has always proposed dynamics connected to interaction (Action/Reaction) used everyday by all the net users. Flash in the ’90s has given colors to this panorama, giving to all interested (including me) the possibility to create funny experiments with animation, colors and graphics.
Nakamura, Amit Pitaru, Naztke, and Jushua Davis, only to name a few, have recently proposed experimentation born under the flash movement and its creative possibilities.

On the other side of this scene, in 2000, I remember having gone to the Offf Festival in Barcelona to the presentation of the installation of Golan Levin and collaborator. This installation was opening up new possibilities in the coding, interaction and MIDI, including all its infinite applications.  In 2001, when processing was founded by Ben Fry and Casey Reas, and later the turn of Reactable, a project created and launched by Interactive Sonic Systems Team directed by Sergi Jordà (Università Pompeu Fabra, Barcellona): a electronic music instrument was presented for the first time in 2005 at the International Computer Music Conference Barcelona, to be used later at the Coachella Festival 2007 in California by Bjork, and presented subsequently in diverse events across Europe.

From here we started to develop a project connected to Multitouch technology as a natural touch screen evolution (the first one is sensitive to touch at the same time in different point of the screen) and in this year 2009, after nine years from Offf ‘00 Barcelona, the neo format MultiTouch was presented at The Offf Oeiras ‘09, in front of 4000 people. The interactive installation Space Invaders XL, exhibited at one of the main festival rooms,  consists of one video screen of 6 X 4 meters and allows all to play the well known video game “Space invaders”. Hundreds of balls were launched from public to “a sensible screen” to hit the target and eliminate it. It was a moment of collective euphoria!

Interaction is a kind of action that occurs as two or more objects have an effect upon one another. The idea of a two-way effect is essential in the concept of interaction. (Wikipedia)

…When we add to this simple principle, the passion for the code, creativity and the natural human aspects for fun-born Multitouch Barcelona. The collective born just one year ago was able to quickly enhance his international recognition thanks to his experimental, fresh and funny video installations.

Multitouch was founded by four young designers, based in (X), who work across interaction and New Media, and develop platforms linked to entertainment, play and experiment, by constantly exploring the communication between people and technology.

Contrary to many different projects made in this last period in this field, MultiTouch was able to show, in his artistic projects, the human aspects, and opened up another interesting option in the education and entertainment fields.

Next is an interview of Xavier Vilar de Paz, one of the four collective founders that will tell us in a better way how MultiTouch was born and how their artistic projects are developed, by going through a selection of his more representative interactive installation analysed by the eyes of the author to achieve and locate the concept of art and design in this right historical moment.

Marvin: Hi Xavier, tell me a little about how was MultiTouch Barcelona born and what are his principles.

Xavier: Hi, Marvin. Multitouch Barcelona is a group-of-four-project born a year and a half ago. Within a context where a lot of new interactive paradigms where appearing we focused in multitouch technologies, hence our name. We wanted to see how it feel to manipulate this kind of interfaces and so, we decided to build our own prototype.

Soon, we realized the power such interfaces -not only multitouch interfaces, but all the new ones that were appearing- have to connect with people. They involve senses in a whole new way and people feel more comfortable using them. Thus, a new way to communicate people and technology was appearing and we felt like contributing with our project. We saw the opportunity to make technology warmer and more close to people. This was the aim of our early works: to create or use technology to trigger emotions on people.
Later on, we discovered that even though this interfaces were an improvement in emotive technology they would never -or at least for now- beat human interaction complexity and richness.
So we redefined our goal, we wanted our work to serve as an excuse for human encounters to occur. Really shiffting attention from our work to what people feels in the environment it generates, we clearly aim for the experience, which is personal, unpredictable and unique. I believe that to be, currently, the main principle of our work.

Marvin: What is your connection with Barcellona?

Xavier: We live in Barcelona and we enjoy it a lot here.
However, something tells me that you are refering to our original name, we could have make it better with it, we know, but we did not expect the project to evolve as it has and so we went for a practical descriptive name: what you do + where you do it. As it turn out, we are no longer doing multitouch -or not only-, who knows if we will be moving someday too.
Anyway, we will always have a part of Barcelona in our insides, and this is reflected in our projects.
So it makes sense to us.

Marvin: What kind of technical support do you use in your installation, and exactly, what is your relation with technology?

Xavier: We all have a little background on computer science and we love design and interaction. That is nice because it has allowed us to work without any technical support. Everything in our projects we made it in our own from hardware -not the computers itself, everything but-, software, design, grahpics and so on; we even designed and programmed our website and recorded and edited our videos.
We work this way because the main intention we had when we started with the project was to learn, and that stucked. As any way to work, it has advantages and drawbacks but we are happy with it.
The main advantage -a part of learing with every new project- is that we can integrate everything perfectly since we have control of all the layers of the project. The main drawback, we work slower with new technologies we do not know. All in all, for us, the results pay off!

Marvin: Your Demo-Reel “GUTEN TOUCH”, transfers a lot of emotion, the belief and the passion for your work. Interactive installations are often cold. Now, it’ s nice to see how it is possible to combine the cold technology aspects with the human contact, the game, the entertainment…your slogan “ready to play” doesn’t leave any doubt…What can you tell us about this?

Xavier: As we said, there were a lot of new interaction paradigms coming out at the time we started and we saw their potential to warm up technology. By involving the whole human body and senses into the interaction process we believed that technology could become closer to its users. It is all about making technology warmer. When a user sweats in front of your installation, while playing around, you realize that he/she is not perceiving it as technology but as fun. We want our projects to benefit from that kind of interaction.

Marvin: Tell us a little about your installations…how and from where did you start? Which was your first project or experiment as a team?

Xavier: We started building a tabletop multi-touch interface prototype. We wanted to experiment with it and building it allowed us to develop several simple applications and start messing around. We learned a lot out of this period and we applied this knowledge in the conceptualization of our first serious intallation: the Guten Touch Installation.

Marvin: One of your last installation “HI -  a real Human interface” has demonstrated a major importance of human aspect in your work. Tell us two words that can used to describe it…

Xavier: Well, HI is not an installation really, HI was intended to be a concept project that somehow descrived vaguely our phylosophy.
At one point we realized that people no longer understood what we did. We believe our misleading name to be the blame for that. However, we wanted to find a way in which to reflect our project essence leaving room for interpretation.
HI contents our point of view on how interaction design should be and how we like to approach it. At the same time we wanted it to be though provoking with the possibilities that technology is providing.
The most incredible and useful output we got with HI were the comments people make of the video.
They help us to define ourselves, then we knew it was a succesful project.
Since HI is a descriptive project, it is not closed, so HI fans should wait for new releases… there will definitely be :)

Marvin: Have you ever thought of involving children and old people in your project? It could be the principle of new educational aspects…

Xavier: Defenetly! Children are wild, creative and playful; an actitude that we all should try to maintain as we grow old. This actitude turn them into incredibly interesting testers -since they challange the rules all the time- and a great source of inspiration. It would be a great to develop a project specially devoted to them, sure we will enjoy!
In the other hand, developing for old people will also be interesting. They tend to be unfamiliar with technology and usually affraid of it. Making technology closer to them would be a great challange and would test our skills in warming up technology.

Marvin: Which are your dreams in short, medium and long term?

Xavier: We love what we are doing… so I guess that the answer to all the questions is to be able to keep doing what we do. Part of our philosophy is enjoy while doing, we’ll try to keep it up!

Marvin: In the last years we have seen an exponential growth of new communication media. Thanks to the democratic power of the net, every day a new blog, radio and streaming TV are born and seems to arrive to a bigger collective consciousness. Where are we heading to and what function does art, design and technology play in this historical moment?

Xavier: We think is a great historical moment for creativity. The ability to share and the creation of exchange places have triggered the most important thought revolutions in human history. Internet has become the place to share work, knowledge and exchange it with other people and influences.

It has become a place where hierarchies blur. No matter who you are, just what you do. For us this has been crucial for our project to exist.

Marvin:
What do you want to tell to the world?
Xavier: Always think that computers are wrong, not you!

I personally think this work is amazing. I’d love to work on a project similar to this in the future.

Monthly Inspiration #4

This months inspiration is a week or so late, and I’m sorry. But here’s some awesome images to wake up your creativity.

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Print

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blue

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pink

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links

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Freestyle-128035981

www.helveticons.ch

Void of Content, except not really.

After submitting my work so far this year, for the first Semester, and speaking to a number of people about my work, I’ve started realising a number of things. For a long time now, I’ve been excited and amped towards making a particular thing, an interactive experience with video game elements using type as a recurring theme. But, after creating a working side scrolling game in Flash, with a typeform as a character and hand drawn backdrops, I started to repeatedly realise I didn’t really have a narrative for the work, a reasoning behind it. I knew what I wanted to make and the medium I wanted to use, but no purpose or drive or content as it were.

So, I’ve come to a revelation or a possible turning point in my research for the years body of work. After meetings earlier in the year with Aaron, our design lecturer we had discussed if or wether I’d like to head in the direction of ‘Educational Design’, in other words, informative, or a kind of learning experience, or even ‘Infographics’. I originally wanted to stay clear of this, but after much thought and a constant pull towards having type to be a huge part of my work, even the content itself revolving around type, I’ve decided this is actually exactly what I want to explore. I’d like to create an interactive experience, with elements of games, an element of control illustrating and exploring in depth typeface anatomy. Throughout previous Research Proposal drafts during the year (which are posted on this blog) explored works that have inspired me and talked about possible narratives for a video game utlising type as a main theme, but I really think now the best option for me to explore is a thorough look into showing and displaying in an interactive and intuitive way, the anatomy of type.

I’ve had a few influential works that have lead me into this resolution. Including this AMAZING work titled Creative Code Multitouch Proof of Concept, by a University student overseas:

Creative code is a multitouch prototype I made for media class at University. The task was to create a folder (print/movie or digital) about/inspired by important designers and artist from the last century. The context of it should be a fictional exibition of the specific designer. I chose Ben Fry and Casey Reas and wanted to create a tool which is fun to interact with but also tries to illustrate the concept of using custom programs/code to create art. In concept the multitouch application would be placed as some sort of terminal in an exhibition about generative art. A screensaver encourages the visitor to interact with it since most people are not used to multitouch in their daily life. The main tool is just a blank canvas you can draw and move circles on. You can toggle different behaviours to get various visual results. The bottleneck of the whole thing is that you can flip the canvas and see some pseudocode, explanations and controls of how the current image gets created. The toggles are also available there to see the direct impact on the code and output as soon as you toggle something. The “codeside” is kept in a really sketchy style to enhance the metaphor of using code as a brush or artistic tool in general. The program is not finished at all but it’s enough to proof the concept I had in mind. Everything about the software aswell as the hardware setup was done really quickly and roughly but the video is still ok i guess. I know the title is a total rip off from john maedas book but it simply fits perfect for the application and since reas and fry are his students there is nothing wrong with that.

Technical details:
I wrote a small 2D Verlet Physics engine which can handle up to 500 particles with collisions at 60fps (on my 3 years old MBP). I could have used box2D but I thought it would be a good chance of learning a little bit more about physics simulation. Other than that it uses a work in progress version of the next ofxTuio client for openFrameworks I am working on from time to time. Tracking is done with CCV.


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After watching the video of this work being used, I realised I could do the same thing but using type and the CONTENT being entirely about teaching the anatomy of TYPE. I have access to multitouch systems through our University HitLAB who I caught up with earlier in the year. I need to figure out what software and what programming is involved with creating this kind of project and if its still going to be possible within the time frame I have remaining.

Also, here is another inspirational work involving type and animation I’ve discovered:

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